[Übung6] DirectX11 Error

ek65baze
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Registriert: 24. Apr 2015 18:46

[Übung6] DirectX11 Error

Beitrag von ek65baze » 30. Nov 2017 19:34

Ich bekomme folgende Ausgabe wenn ich versuche Übung6 in Visual Studio 2017 zu starten:

Code: Alles auswählen

'Exercise6.exe' (Win32): Loaded 'C:\Users\User\Documents\JellyBeans\build\x64\Debug\Exercise6.exe'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\DXGIDebug.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Symbols loaded.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvwgf2umx.dll'. Cannot find or open the PDB file.
The thread 0x27cc has exited with code 0 (0x0).
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. Cannot find or open the PDB file.
'Exercise6.exe' (Win32): Loaded 'C:\Windows\System32\d3d11_3SDKLayers.dll'. Symbols loaded.
D3D11 ERROR: ID3D11Device::CreateInputLayout: The provided input signature expects to read an element with SemanticName/Index: 'TEXCOORD'/0, but the declaration doesn't provide a matching name. [ STATE_CREATION ERROR #163: CREATEINPUTLAYOUT_MISSINGELEMENT]
Exception thrown at 0x00007FFE408E3C58 in Exercise6.exe: Microsoft C++ exception: _com_error at memory location 0x000000F69610DDB0.
Unknown error
The thread 0x1fa0 has exited with code 1 (0x1).
The thread 0x2dd0 has exited with code 1 (0x1).
The thread 0x3370 has exited with code 1 (0x1).
The thread 0x33d0 has exited with code 1 (0x1).
The thread 0x2efc has exited with code 1 (0x1).
The thread 0xf7c has exited with code 1 (0x1).
The thread 0x1390 has exited with code 1 (0x1).
The thread 0x10f0 has exited with code 1 (0x1).
The thread 0x1470 has exited with code 1 (0x1).
D3D11 WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live Producer at 0x000002225768B4C0, Refcount: 20. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222595900B0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225963C1E0, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259647A20, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259647F90, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596481E0, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259649040, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259649680, Refcount: 0. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596498E0, Refcount: 2. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225964A530, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225964B0A0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225964B3E0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225964BF50, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225964C200, Refcount: 2. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x000002225965A3B0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596A9CD0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596AACB0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259600100, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259671CB0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596AF3A0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596AF5F0, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x00000222596A5650, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259717060, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: 	Live Object at 0x0000022259661D90, Refcount: 1. [ STATE_CREATION WARNING #0: UNKNOWN]
D3D11 WARNING: Live                         Object :     23 [ STATE_CREATION WARNING #0: UNKNOWN]
DXGI WARNING: Live Producer at 0x000002225763B6D8, Refcount: 4. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: 	Live Object at 0x000002225763D6D0, Refcount: 3. [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live                         Object :      1 [ STATE_CREATION WARNING #0: ]
The program '[10180] Exercise6.exe' has exited with code 1 (0x1).
Unter Ubuntu lässt es sich ganz normal starten.

bekir
Mausschubser
Mausschubser
Beiträge: 61
Registriert: 16. Okt 2014 20:35

Re: [Übung6] DirectX11 Error

Beitrag von bekir » 30. Nov 2017 20:09

Dasselbe Problem hatte ich auch. Mit OpenGL funktioniert es bei mir, also vlt mal mit node Kore/make -g opengl builden.

ek65baze
Windoof-User
Windoof-User
Beiträge: 29
Registriert: 24. Apr 2015 18:46

Re: [Übung6] DirectX11 Error

Beitrag von ek65baze » 30. Nov 2017 21:57

Jap, funktioniert danke :mrgreen:

RobDangerous
Computerversteher
Computerversteher
Beiträge: 363
Registriert: 14. Okt 2014 17:05

Re: [Übung6] DirectX11 Error

Beitrag von RobDangerous » 1. Dez 2017 00:25

Ja, lustige Geschichte, tatsächlich lag hier Direct3D richtig und OpenGL hat rumgealbert und ein kaputtes Programm ausgeführt als wär' nix. Hab's repariert.

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